Time Remapping in Blender 2.69

Message boards : Problems and Help : Time Remapping in Blender 2.69
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Mr. M. Bärlocher

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Message 12394 - Posted: 28 Feb 2014, 13:05:41 UTC

This option does honestly confuse me!

An example:

3000 Frames timelined equal with a framerate of
30 Frames 100 seconds or 1 min. 40 sec, hum...

Time Remapping does have two options: Old & New

Now I wanna change the framerate to 60 frames/sec. what does cause a new duration of 50 sec. Time Remapping needs at the option Old the entry 50%. (That's right so, isn't it?!)

If I now wanna influence at the same time the length of the clip in time, cause the keyframes are set that nice, to 200 seconds, and Old is set with 50% New still set with 100% what's the equal??

I start to think, that it could be an exception of an exclusion of functionality in between the framerate button, and the Time Remapping, but this type of alogicalism is usuall nonesense...

It is tricky cause it seems that both Old & New of the options at Time Remapping influence each other.

thanks for help
Mr. M. Bärlocher
PS: www.expare.net
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Message 12395 - Posted: 28 Feb 2014, 16:22:39 UTC
Last modified: 28 Feb 2014, 16:23:58 UTC

In "ye olde days" you would just set old to whatever one second was before, new to whatever a second is now and fps to whatever fps you would like.
So old = a number of frames. New = how many frames they need to be now and fps is just how quickly it needs to be shown when played.
Where did they hide the time remap in the new Blender?
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Message boards : Problems and Help : Time Remapping in Blender 2.69